-----Inviso-Raptor-----

A pathetically simple vehicle by Missilemaster

Files:
SpyPlane.u
SpyPlane.int
SpyPlane.ucl
SpyPlaneTex.utx

Installation: Just extract to your UT2004 folder and everything should go in the right place. If not, the first
	3 go in System, and the last one goes in Textures.


Description: An altered Raptor with a cloaking device! Press altfire to turn on the basic cloak, which projects
	a crude hologram on the surface of the Inviso-Raptor, making it partially invisible. The booster engines are
	shut off because they would make the Inviso-Raptor too easy to see; so, you will not be able to fly as fast
	with the cloak on, but you will be much harder to spot. 

	Press altfire again, and the advanced cloak mode will be activated. A high-detail hologram is projected 
	onto your Inviso-Raptor, making it almost completely invisible. (A silhouette of it may appear if you fly through 
	heavy smoke or dense grass.) Also, forcefields surround the sharp points on the craft, preventing the 
	revealing jet trails from forming. In this mode the Inviso-Raptor is almost impossible to find, but so much power 
	is used up by the cloaking device that barely any is left for the rest of the ship; it accelerates very slowly, 
	and the primary plasma guns don't work at all. Press altfire a third time to deactivate the cloak.

	You can't always cloak, though: the advanced cloak mode needs the cloaking device to be working 
	perfectly, and it starts taking damage once your armor gets below 150, so if it gets that low you won't 
	be able to fully cloak. If your armor gets below 75, the cloaking device will stop working 
	completely...and an uncloaked Raptor below 75 health won't last very long. Also, you will change cloak 
	modes more slowly the more damaged you are...so keep your Inviso-Raptor in good shape!

	To use the Inviso-Raptor, either use the included mutator or add it with a vehicle-switching utility.

Hints:

- While fully cloaked, you can't shoot...but you can still run into people! Less competent players can be easily smashed, and it
might take them a while to figure out just what the $%&% happened to them.
- Remember that at any cloaking level, your Inviso-Raptor can still be heard or locked onto with an Avril...so don't get too
close to enemies!
- When cloaked, you can often stop more quickly by allowing the Inviso-Raptor to stop on its own instead of trying to slow it
down with its weakened thrusters.
- If you are about to hit a wall, uncloak temporarily to slow down more quickly.
- The Inviso-Raptor uncloaks automatically when you get out, so you don't need to uncloak first to avoid losing it!
- If you're being chased by an Inviso-Raptor, hide in a tight corner and scan around with an Avril if you have one.
- Bots are actually influenced by the cloak...it changes a "Visibility" variable to 32 with basic cloak and 0 with advanced cloak 
(the default is 128). This variable affects how far away you have to be for bots to not see you, so for those who are bad at math:
regular cloak means you must be 4 times closer than normal for bots to spot you, and advanced cloak means they probably won't
see you at all unless you get hit by crossfire. Bots have an odd targeting system though: once they spot you, they will keep shooting
you (even if you cloak again) until they choose a new target. If you are spotted by bots, fly far away, cloak again, and return to the
battle area.